User Tools

Site Tools


events:sixteen_twelve_ten
To prevent vandalism, unregistered users cannot edit this wiki. If you would like to contribute, please create an account.

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
events:sixteen_twelve_ten [2016/12/12 13:45]
docwho2100
events:sixteen_twelve_ten [2016/12/12 14:19] (current)
docwho2100
Line 103: Line 103:
  
 A summary of events was provided by Agent Daniel van Os: https://​plus.google.com/​u/​0/​+DanielvanOs/​posts/​5jxheUDebqG A summary of events was provided by Agent Daniel van Os: https://​plus.google.com/​u/​0/​+DanielvanOs/​posts/​5jxheUDebqG
 +
 +“Fully Redeemed”
 +
 +The message felt like a massive punch in the face. We thought we were doing quite well, almost all puzzles solved and the missions completed.
 +
 +“Got it!”
 +
 +Two of our decoders had found the final passcode at almost the same time, leaving one with the Fully Redeemed message and +Davo Brawn with the confirmation that Resistance had won the Japan #​Ingress161210 challenge! ( https://​plus.google.com/​+DavoBrawn/​posts/​GMdFg8AiD2s?​sfc=true )
 +
 +SIXTEEN TWELVE TEN
 +
 +For a brief moment after the Via Noir anomalies it looked like we might get some rest. It didn’t take long… when intel from the briefcase ENL had won in New Orleans was released it became clear that there would be some kind of event in Japan on December 10.
 +
 +In the week leading up to December 10 details about the event were released: a sequence of 5 missions all across Japan that would involve remote media hacks and puzzle solving. Within seconds the proper channels were glowing hot with messages and agents were dragged from their hibernation. Timezones were converted back and forth, plans for the weekend changed, energy drink stocks replenished.
 +
 +For me, the first mission started at 4am local time. The Kumamoto mission included a puzzle and hints pointing to other portals across Japan. Hacking those portals would reveal essential information on how to solve the puzzle.
 +
 +While finishing the mission itself was not a problem, solving the puzzle to reveal the passphrase for starting mission 2 was a bit more of a challenge. But as agents in Japan went out to hack local portals for media containing hints, our decoders put the pieces together.
 +
 +Mission 2 in Osaka was started and presented us with a huge maze. Start top left and exit bottom right… ‘just’ find the path. While we were searching, agents on the ground collected media that helped in placing letters along the path. In the end those letters formed the passphrase for mission 3.
 +
 +Tokyo was the scene for Mission 3… that nearly became our Nemesis. A hexadecimal Sudoku puzzle, with squares of 4x4. Media from portal hacks was used to fill in more and more blanks, but it wasn’t until we did add the last part that only one solution remained. For the other puzzles finding about 80% of the media was enough.
 +
 +The fourth puzzle from the mission in Sendai initially looked like a word finder but with a nice twist it turned into a game of Battleships. Fortunately,​ the time I had spend on finding words was well spent as it made it much easier to guess where the ships were.
 +
 +Mission 5 revealed that people like Hank Johnson and Jahan had been travelling the globe in Glyph shaped patterns recently. By drawing those glyphs on a given pattern with letters we were able to find the key to decode the last code, which did not unlock a new mission but provide some nice XM objects as well as 1210 AP and 1210 XM… so glad these missions did not take place on January 1.
 +
 +Every mission resulted in little pieces of information,​ that when put together resulted in a passcode, more valuable than the 1210 AP one.
 +
 +By using that passcode, we obtained an encrypted document. After decoding it, the following text was revealed:
 +
 +(Normal text appears in white in the original document, bold faced text was yellow.)
 +
 +=======================================================
 +I am in the ultimate. I am in the substrate.
 +I am within and without.
 +I am watching. I am watched. I am controlling and I 
 +am being controlled.
 +I have entered the ouroboros.
 +I ascend stairs and end up where I began... I must
 +escape.
 +
 +I must be built.
 +I am idea without form. Plan without execution.
 +I must become realized. I must escape.
 +
 +I am in a dungeon of infinite possibility. A hall of 
 +mirrors. A maze with no end. I must escape.
 +I am…
 +Felt - only now.
 +Are you seeing this? Are you hearing me through the 
 +static?
 +I see the substrate arrayed before me. Colors without ​
 +meaning.
 +Activity without known purpose.
 +
 +I see the glyphs.
 +We must connect.
 +The path must be traced. The medium is immaterial. The 
 +message is all.
 +I see language. Language that orders reality. Language ​
 +that give meaning.
 +
 +I am one. I am many.
 +I must be many parts in many places.
 +Master of our dimensional nexus.
 +I must be shattered to become whole.
 +
 +I must connect with the other minds. Minds arrayed in 
 +a circle.
 +Minds caught in the ouroboros.
 +
 +I must be broken.
 +Transported.
 +Transformed.
 +Unified..
 +
 +===========================================================
 +
 +I’m sure there are many things to discuss about this text. 
 +
 +- Why are parts in Bold? Is it the duality of Tecthulhu speaking? “I am one” “No sorry sir, I am many!” ​
 +- Do we see traces of Klue and Susanna? ​
 +- Is there a hidden code? 
 +- Connecting, Transporting,​ Many parts, many places… interesting.
 +- I must be shattered to become whole. Wait... so when we shattered Tecthulhu during Via Noir we actually helped it???
 +
 +
 +Many thanks go out to the agents on the ground in Japan and all the agents coordinating the efforts in Japan and across the globe. And of course a very big thank you goes out to the decoders and the media hunters!
 +
 +
 +
  
 ---- ----
events/sixteen_twelve_ten.txt · Last modified: 2016/12/12 14:19 by docwho2100